Today is an upcoming social sandbox AAA multiplayer game in which the land has a soul that must be nourished. In this game players will be able to create and curate online worlds called Islands, where they can forage, farm and build in single and co-operative play.
The game also features the development of a prompt based, generative 3D tool that will allow players to create their own homes inside the game.
Beyond the scope of the engineering effort I was responsible for getting the company and project with key partnerships such as Microsoft for Startus and the NVIDIA incubator.
On the engineering side, my role as a Technical Director required me to:
- Manage the Engineering team;
- Individually contribute to:
- C++ engineering in core tech systems,
- AI,
- Parametric world-building procgen tookit,
- multiplayer and gameplay;
- Architect for the game’s tech stack;
- Create and manage devops structure, CI/CD and other initiatives to support the development process;
- Manage the AI R&D track on generative 3D with direct contribution on
- NLP for user input
- Stochastic modelling of space
- Pre-train previs of 3D space

