Multiplayer Augmented Reality

This undisclosed videogame project for a big Hollywood studio consisted in creating a multiplayer experience in which players could create a character and place it in Augmented Reality so that the character could roam around free, as if part of the real world, and interact with other character in the same virtual space.

This project required the use of framework, and featured:

  • AR real-time environment meshing;
  • AR cloud relocalization;
  • AR object occlusion;
  • real-world semantic understanding;
  • autonomous agent behaviour;
  • character creation;
  • automated speech recognition and processing;
  • multiplayer system.

I was the Technical Director for the PoC that was developed for the client. Based in Los Angeles, I managed the development of this project, liaising with production, art and technical teams in both US and Europe, was present in technical meetings with the client and assisted stakeholders with product development decisions.

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